Beyond the Patch: Exploring Vulnerabilities of Visuomotor Policies via Viewpoint-Consistent 3D Adversarial Object
提出 viewpoint-consistent 3D 对抗纹理优化,解决 2D 补丁在腕部相机动态视角失效问题。采用 EOT 与 C2F 课程学习,为 VLA 策略鲁棒性评估新工具。
3-Pass 過濾漏斗
提出 viewpoint-consistent 3D 对抗纹理优化,解决 2D 补丁在腕部相机动态视角失效问题。采用 EOT 与 C2F 课程学习,为 VLA 策略鲁棒性评估新工具。
Neural network-based visuomotor policies enable robots to perform manipulation tasks but remain susceptible to perceptual attacks. For example, conventional 2D adversarial patches are effective under fixed-camera setups, where appearance is relatively consistent; however, their efficacy often diminishes under dynamic viewpoints from moving cameras, such as wrist-mounted setups, due to perspective distortions. To proactively investigate potential vulnerabilities beyond 2D patches, this work proposes a viewpoint-consistent adversarial texture optimization method for 3D objects through differentiable rendering. As optimization strategies, we employ Expectation over Transformation (EOT) with a Coarse-to-Fine (C2F) curriculum, exploiting distance-dependent frequency characteristics to induce textures effective across varying camera-object distances. We further integrate saliency-guided perturbations to redirect policy attention and design a targeted loss that persistently drives robots toward adversarial objects. Our comprehensive experiments show that the proposed method is effective under various environmental conditions, while confirming its black-box transferability and real-world applicability.
[KAIST]