Friction Margin: From Climbing to DexHands

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Why climbers care about friction (and why robots should too)

Core idea: estimate the friction margin, not “the friction”

Watching Alex Honnold climb, the key mental model is simple: continuously estimate how much friction budget you have left. In mechanics, the contact constraint is ‖Ft‖ ≤ μN. The actionable quantity is the margin: m = μeffN − ‖Ft.

For dexterous hands, “robust grasping” is mostly “keep m positive under uncertainty”.

Friction cone Margin Uncertainty Pre-slip

From rock to robot: what changes?

  • μ is not a constant: surface films (dust/oil/water), temperature, speed, and material compliance all change μeff.
  • Slip is not binary: incipient slip starts locally (edges), then propagates. Early warnings matter.
  • Contact area and pressure distribution change the effective constraint (smearing vs edging in climbing; soft pad vs hard edge in hands).

What sensing should optimize for

Design the sensing stack around three questions:

  • Can we estimate N and Ft (or their proxies) at the contact?
  • Can we detect incipient slip before macroscopic slip?
  • Can we update μeff online (even roughly) to keep margin under control?
Minimal friction-aware loop

  Sensors:
    N (normal) + Ft (shear proxy) + pre-slip cue (micro-slip/vibration)

  Estimator:
    mu_eff <- online update (filtered / Bayesian / probe)
    margin m = mu_eff * N - |Ft|

  Controller:
    keep m >= m_min by adjusting:
      - normal force (grip)
      - contact area / pose (regrasp, roll)
      - tangential load (trajectory / impedance)

Sensing options that map to “climbing friction”

  • Force/torque: fingertip normal + wrist 6D F/T (best if you can afford it).
  • Shear + micro-slip: shear taxels, or infer shear from deformation field (visuotactile).
  • Vibration / stick-slip: small IMU near fingertip, or vibro-acoustic pickup on the structure.
  • Contact patch: contact area + pressure distribution to predict where slip will start.
  • Surface state proxies: temperature / humidity / contamination class (even coarse helps explain μ drift).

Rate-and-state friction as a useful mental model

In many real contacts, μ depends on sliding speed and “state” (aging / film / contact history). You don’t need the full theory to benefit: treat μeff as a latent variable with slow drift, and update it when your pre-slip cues and force balance disagree.

Practical evaluation: what to measure in experiments

  • Margin tracking: how often m crosses below 0 before recovery?
  • Pre-slip lead time: how early can you detect slip onset (ms) at given loads?
  • Robustness: performance across surface changes (dry/wet/dusty), temperature, and object materials.
  • Data usefulness: can logged signals support learning a reusable μ estimator?

把攀岩的“摩擦估算”借给灵巧手

核心不是“摩擦系数是多少”,而是“还剩多少摩擦裕度”

看 Alex Honnold 攀岩,最关键的能力其实是:在不确定接触面上实时估算“我还能靠摩擦撑多久”。 物理约束是 ‖Ft‖ ≤ μN。对机器人最有用的量是摩擦裕度: m = μeffN − ‖Ft

灵巧手的稳定抓取,本质上就是:在 μ 不确定时,仍然让 m 保持为正,并且能够提前发现 m 在变小。

摩擦锥 摩擦裕度 不确定性 预滑

攀岩摩擦学对灵巧手的三条迁移

  • μ 不是常数:粉尘/油膜/水膜、温度、速度、材料粘弹性都会改变 μeff
  • 滑移不是二元事件:通常从局部(边缘微滑)开始,再扩展成宏观滑移。
  • 接触面积与压力分布很重要:攀岩的 smearing/edging,等价于机器人里“软指腹贴合 vs 硬边点接触”。

传感方案应该围绕三个问题来设计

  • 能否测到 N 和 Ft(或可靠代理量)?
  • 能否在宏观滑移前发现预滑(微滑/振动/接触斑点变化)?
  • 能否在线更新 μeff(哪怕粗糙),从而直接控制摩擦裕度 m?
最小“摩擦感知”闭环

  传感:
    N(法向) + Ft(切向代理) + 预滑线索(微滑/振动/接触斑点位移)

  估计:
    mu_eff <- 在线更新(滤波/贝叶斯/小幅主动探测)
    m = mu_eff * N - |Ft|

  控制:
    让 m >= m_min,通过:
      - 调整法向力(抓紧/放松)
      - 调整接触面积/姿态(滚动/复抓)
      - 调整切向载荷(轨迹/阻抗)

对应到传感器:哪些东西最“像攀岩”

  • 法向 + 切向:指尖法向力 +(最好有)腕部 6D F/T。
  • 剪切/预滑:剪切 taxel,或用视触觉从形变场推断切向载荷与微滑。
  • 振动谱 / stick–slip:指尖附近 IMU,或结构声学拾音(对粘着-滑移很敏感)。
  • 接触斑点:接触面积与压力分布,预测“从哪里先滑”。
  • 表面状态代理:温度/湿度/污染等级(哪怕粗略,也能解释 μ 漂移)。

可借用的理论:速率-状态摩擦(rate-and-state)

很多真实接触里,摩擦取决于速度与“状态”(接触老化/表面膜/历史)。 工程上不必完整复刻:把 μeff 当作缓慢漂移的隐变量,用预滑线索与力平衡残差来校正它, 就能把“摩擦不确定”变成“可控的不确定”。

怎么评测:不要只测“有没有滑”,要测“裕度控制得好不好”

  • 裕度穿越率:m 变成负之前,系统是否能触发恢复?频率多高?
  • 预滑提前量:在给定载荷下,能提前多少毫秒发现滑移趋势?
  • 跨表面鲁棒性:干/湿/粉尘、不同材料、温度变化下是否稳定?
  • 数据可学习性:记录的信号是否足以训练通用的 μ 估计器?